13.06.2023 45 Views

Technical Artist (Unity)

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Work Type: Remote
Tech level: Middle
Salary: Your expectations

Our partner, a multinational GameDev company specializing in mobile and browser games, is looking for a Technical Artist (Unity)

Main responsibilities:
  • control over compliance with the standards of cutting 2D graphics;
  • conduct a review of the current state and offer options for optimizing the size of atlases/builds/bundles;
  • the layout of 2D graphics, integration of 2D/3D animations;
  • monitor compliance with the current flow and propose changes in the content delivery pipeline in order to optimize processes;
  • help in optimizing the work of the 3D team.
Requirements:
  • 2+ years of experience in a similar position in the gaming industry;
  • basic development skills;
  • knowledge of the render pipeline in Unity;
  • Experience with TextMesh Pro;
  • Experience with Unity Timeline
  • creation of auxiliary tools for the needs of 3D modelers, animators, artists;
  • work with Sprite atlas, asset reviews from artists before integration into the project;
  • creation of software animations;
  • layout skills in Unity;
  • 2D/3D art optimization;
  • skills in Photoshop, 3Ds Max, Blender;
  • knowledge of Git, Svn;
  • shader skills/shader writing.
Additionally:
  • work with asset bundles.
Company offers:
  • Salary range: we would like to know you salary expectation that would make you change the jobs.
  • he possibility of professional development in a successful company;
  • individual development plan and regular feedback;
  • fully paid sick leave and corporate health insurance;
  • group and individual lessons in English;
  • the opportunity to independently fill your compensation package with many options from the company (health support: sports, professional development: courses, trainings, seminars, and much more).
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